Github

Researchers can now easily cite the software they use with GitHub’s new built-in citation support, giving proper credit and recognition to those who develop research software.
New Carpentry-style training material on "Building Websites with Jekyll and GitHub" is being piloted at an online workshop on 6-9 March.
New materials are available to introduce beginners to Github and Application Programming Interfaces (APIs).

By Raniere Silva, Community Officer, Software Sustainability Institute

By Megan Potter & Tim Smith, CERN.

For Open Science, it is important to cite the software you use in your research, as has been mentioned in previous articles on this blog. Particularly, you should cite any software that made a significant or unique impact on your work. Modern research relies heavily on computerised data analysis, and we should elevate its standing to a core research activity with data and software as prime research artefacts.  Steps must be taken to preserve and cite software in a sustainable, identifiable…

By Andreas Heger, CGAT Technical Director.

Today, biologists have access to high-throughput measurement techniques that can assay many variables or entities at the same time. One striking example has been the advent of massively parallel sequencing techniques in the form of next-generation sequencing (NGS).

While the sequencing of the human genome took more than ten years and cost billions of pounds just a decade ago, a researcher can now send off material to a sequencing service and expect the equivalent of multiple human genomes worth of data within a few weeks and for…

GitHub - one of this year's sponsors of the Collaborations Workshop - have organised a Drinkup on 25 March. It's an excellent time to meet GitHub's Arfon Smith, people from the Institute, our Fellows and many of the people who will be attending the workshop.

The Drinkup will take place in Oxford at Raoul's on Tuesday, 25 March at 19:30.

By Patrick Dickinson, Senior Lecturer, School of Computer Science, University Of Lincoln.

This article is part of our series: a day in the software life, in which we ask researchers from all disciplines to discuss the tools that make their research possible.

Computer games are a big part of our lives. The size of the world games market is set to grow to $78 billion by 2017. In the UK, 40% of people have played games in the last twelve months. In other words, computer games and their role in society warrant serious research.

With this in mind, the…

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