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James Baker, Software Sustainability Institute Fellow, and his team win the British Library Labs 2016 award for Library Carpentry

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James Baker, Software Sustainability Institute Fellow, and his team win the British Library Labs 2016 award for Library Carpentry

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Selina Aragon

Selina Aragon

Associate Director of Operations

Posted on 10 November 2016

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James Baker, Software Sustainability Institute Fellow, and his team win the British Library Labs 2016 award for Library Carpentry

Posted by a.nenadic on 10 November 2016 - 9:52am

James Baker accepts British Library Labs awardLibrary Carpentry (lead by the James Baker, Software Sustainability Institute Fellow 2015) wins the British Library Labs 2016 award for Teaching and Learning on 7th November 2016.

James is using the award fund to run even more Library Carpentry workshops (see the Library Carpentry workshop call).

What is Library Carpentry?

Library Carpentry is made by librarians, for librarians to help you:

  • automate repetitive, boring, error-prone tasks
  • create, maintain and analyse sustainable and reusable data
  • work effectively with IT and systems colleagues
  • better understand the use of software in research
  • and much more…

Library Carpentry introduces you to the fundamentals of computing and provides you with a platform for further self-directed learning. Find out more about Library Carpentry activities.

British Library Labs Awards 2016

The annual BL Labs Awards, introduced in 2015, recognises outstanding and innovative work that has been carried out using the British Library’s digital collections and data. This year, they commend work in four key areas: 

  • Research - A project or activity which shows the development of new knowledge, research methods, or tools.
  • Commercial - An activity that delivers or develops commercial value in the context of new products, tools, or services that build on, incorporate, or enhance the Library's digital content.
  • Artistic - An artistic or creative endeavour which inspires, stimulates, amazes and provokes.
  • Teaching / Learning - Quality learning experiences created for learners of any age and ability that use the Library's digital content.

 

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